In older detail levels, for example, paths had sharp, easily distinguishable edges in the new mode, they blend in well with the surrounding terrain. īlending between the various textures has also been improved. This is the most noticeable change for many players, as it results in a vast overall improvement of the game's look and feel. In the prior detail modes, there were few textures, as they required more memory, which Jagex tried to conserve instead, shading was used to tell objects apart, as it required a fraction of the system resources. Īccording to the development diaries for this update, the largest change was adding textures to every object in the game world. Due to the size of the tasks required, this update spent about a year and a half in development, with nearly every texture, map square, character, etc. On 14 July, the update was released to free-to-play players as well.Īs it would in reality, the cactus shadow falls differently to the palm trees, due to the changing gradient of the slope.īy using a hardware accelerated 3D API, OpenGL, Jagex was able to implement more detailed textures, realistic lighting, shadows, and an optional fullscreen mode. The beta was then released as an update on 1 July (which was only available to members), along with an extensive website update. ĭuring late June, Jagex stopped all other updates to the game in order to focus on the graphics overhaul, which was said to be due out in "early July". Along with the second part of the diary, the required system specifications to use the new detail level were posted. This was followed by a similar post on 16 May, followed by a two-part Development Diary released on 29 May and 16 June. Soon after, on 8 May, it was revealed with another update that the development of a new detail level was under way, and two images comparing the old and current graphics were posted. The first sign that players had that a major update was coming was on, when Jagex released the " Send us your Specs!" update, asking players to run a Java applet that would send Jagex their hardware and software specifications. At the start of development, about 30 artists were hired in order to revamp every aspect of the game. According to the first development diary, Jagex first felt that Java, the platform on which RuneScape is implemented, was mature enough to support a hardware-rendered (rendered by users' graphics cards, as opposed to software) version in or around 2006. Jagex has stated that RuneScape High Detail spent about eighteen months in development. 3 Full-screen mode and the resizable windowĪn example of High detail compared to minimum detail.
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